Jazz² Resurrection

Open-source Jazz Jackrabbit 2 reimplementation

# Introduction

Jazz² Resurrection is reimplementation of the game Jazz Jackrabbit 2 released in 1998. Supports various versions of the game (Shareware Demo, Holiday Hare ’98, The Secret Files and Christmas Chronicles). Also, it partially supports some features of JJ2+ extension and MLLE. This project is hosted at GitHub.com/deathkiller/jazz2-native.

Jazz² Resurrection supports various versions of the original game, but it is recommended to use The Secret Files.

Build Status
Latest Release
All Downloads
Code Quality
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Discord

# Downloads

Latest version was released on July 23rd, 2023 (29 days ago). Release notes can be found here.

Once you download and install Android version, you will be prompted with some security permissions to install app outside the Play Store.

Experimental builds

Experimental builds can be downloaded directly from GitHub Actions. It contains unreleased features, but may also contain work in progress or bugs. Please report bugs from these versions with exact version number.

# Preview

Preview

# Running the application

Windows

  • Download the game
  • Copy contents of original Jazz Jackrabbit 2 directory to ‹Game›Source
  • Run ‹Game›Jazz2.exe, ‹Game›Jazz2_­avx2.exe or ‹Game›Jazz2_­sdl2.exe application

‹Game› is path to Jazz² Resurrection. The game requires Windows 7 (or newer) and GPU with OpenGL 3.0 support. Cache is recreated during intro cinematics on the first startup, so it can’t be skipped.

Linux

  • Download the game
  • Install dependencies: sudo apt install libglew2.­2 libglfw3 libsdl2-2.­0-0 libopenal1 libvorbisfile3 libopenmpt0
    • Alternatively, install provided .deb or .rpm package and dependencies should be installed automatically
  • Copy contents of original Jazz Jackrabbit 2 directory to ‹Game›/Source/
    • If packages are used, the files must be copied to ~/.local/share/Jazz² Resurrection/Source/ instead
  • Run ‹Game›/jazz2 or ‹Game›/jazz2_­sdl2 application
    • If packages are used, the game should be visible in application list

‹Game› is path to Jazz² Resurrection. The game requires GPU with OpenGL 3.0 or OpenGL ES 3.0 (ARM) support. Cache is recreated during intro cinematics on the first startup, so it can’t be skipped.

Alternatively, you can use package repository for your Linux distribution:


ArchLinux
NixOS
OpenSUSE
Ubuntu

macOS

  • Download the game and install provided .dmg application bundle
  • Copy contents of original Jazz Jackrabbit 2 directory to ~/­Library/­Application Support/­Jazz² Resurrection/­Source/­
  • Run the newly installed application

Cache is recreated during intro cinematics on the first startup, so it can’t be skipped.

Android

  • Download the game
  • Install Jazz2.apk or Jazz2_­x64.apk on the device
  • Copy contents of original Jazz Jackrabbit 2 directory to ‹Storage›/­Android/­data/­jazz2.­resurrection/­files/­Source/­
    • On Android 11 or newer, you can Allow access to external storage in main menu, then you can use these additional paths:
      • ‹Storage›/Games/Jazz² Resurrection/Source/
      • ‹Storage›/Download/Jazz² Resurrection/Source/
  • Run the newly installed application

‹Storage› is usually internal storage on your device. Content directory is included directly in APK file, no action is needed. The game requires Android 5.0 (or newer) and GPU with OpenGL ES 3.0 support. Cache is recreated during intro cinematics on the first startup.

Nintendo Switch

  • Download the game
  • Install Jazz2.nro package (custom firmware is needed)
  • Copy contents of original Jazz Jackrabbit 2 directory to /Games/Jazz2/Source/ on SD card
  • Run the newly installed application with enabled full RAM access

Cache is recreated during intro cinematics on the first startup, so it can’t be skipped. It may take more time, so white screen could be shown longer than expected.

Web (Emscripten)

  • Go to http://deat.tk/jazz2/wasm/
  • Import episodes from original Jazz Jackrabbit 2 directory in main menu to unlock additional content

The game requires browser with WebAssembly and WebGL 2.0 support – usually any modern web browser.

Xbox (Universal Windows Platform)

  • Download the game
  • Install Jazz2.cer certificate if needed (the application is self-signed)
  • Install Jazz2.msixbundle package
  • Run the newly installed application
  • Copy contents of original Jazz Jackrabbit 2 directory to destination shown in the main menu
    • Alternatively, copy the files to GamesJazz² ResurrectionSource on an external drive to preserve settings across installations, the application must be set to Game type, exFAT is recommended or correct read/write permissions must be assigned
  • Run the application again

# Building the application

Windows

Linux

  • Build dependencies will be downloaded automatically by CMake
    • Can be disabled with NCINE_­DOWNLOAD_­DEPENDENCIES option, then download Build dependencies manually to ./Libs/
    • In case of build errors, install following packages (or equivalent for your distribution):

      libgl1-mesa-dev libglew-dev libglfw3-dev libsdl2-dev libopenal-dev libopenmpt-dev zlib1g-dev
  • Build the project with CMake

macOS

  • Build dependencies will be downloaded automatically by CMake
    • Can be disabled with NCINE_­DOWNLOAD_­DEPENDENCIES option, then download Build dependencies manually to ./Libs/
  • Build the project with CMake

Android

  • Install Android SDK (preferably to ../android-sdk/)
  • Install Android NDK (preferably to ../android-ndk/)
  • Install Gradle (preferably to ../gradle/)
  • Build dependencies will be downloaded automatically by CMake
    • Can be disabled with NCINE_­DOWNLOAD_­DEPENDENCIES option, then download Build dependencies manually to ./Libs/
  • Build the project with CMake

Nintendo Switch

  • Install devkitPro toolchain
  • Build the project with CMake and devkitPro toolchain
    cmake -D CMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/Switch.cmake -D NCINE_PREFERRED_BACKEND=SDL2 -D NCINE_WITH_GLEW=OFF

Web (Emscripten)

  • Install Emscripten SDK (preferably to ../emsdk/)
    cd ..
    git clone https://github.com/emscripten-core/emsdk.git
    cd emsdk
    ./emsdk install latest
    ./emsdk activate latest
  • Build dependencies will be downloaded automatically by CMake
    • Can be disabled with NCINE_­DOWNLOAD_­DEPENDENCIES option, then download Build dependencies manually to ./Libs/
  • Copy required game files to ./Content/ directory – the files must be provided in advance
  • Build the project with CMake and Emscripten toolchain

Xbox (Universal Windows Platform)

  • Build dependencies will be downloaded automatically by CMake
    • Can be disabled with NCINE_­DOWNLOAD_­DEPENDENCIES option, then download Build dependencies manually to .Libs
  • Run CMake to create Microsoft Visual Studio 2019 (or newer) solution
    cmake -D CMAKE_SYSTEM_NAME=WindowsStore -D CMAKE_SYSTEM_VERSION="10.0"

# License

This project is licensed under the terms of the GNU General Public License v3.0 and uses modified nCine game engine.

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