Speed, it seems to me, provides the one genuinely modern pleasure.

— Aldous Huxley

distcc is a program to distribute builds of C, C++,
Objective C or Objective C++ code across several machines on a
network. distcc should always generate the same results as a
local build, is simple to install and use, and is usually
much faster than a local compile.

distcc does not require all machines to share a filesystem, have
synchronized clocks, or to have the same libraries or header
files installed. They can even have different processors or
operating systems, if cross-compilers are installed.

Just wanted to drop you a line to say that we are now using distcc at work and
it is excellent. We have a rack of opteron machines that we use for
computational tasks and we are now using them as a compile farm to compile
our ~1MLOC C++ tree (which can take an hour on a single CPU to recompile if
we change certain header files). We tried using Sun’s grid engine to do this
(we already use it to schedule our computational jobs), but the combination
of its polled operation and the overhead of NFS led to little improvement
(and greatly stressed our network). With distcc compile times are way down
and my productivity has greatly improved; the two best features for me are
its low impact on the network and its simplicity.

Thanks a lot for a great tool! — Jeremy Barnes

60-second instructions:

  1. For each machine, download distcc
    unpack, and do

    ./configure && make && sudo make install
  2. On each of the servers, run distccd --daemon, with
    --allow options to restrict access.
  3. Put the names of the servers in your environment:

    export DISTCC_POTENTIAL_HOSTS='localhost red green blue'

  4. Build!

    Wrap your build command in the “pump” script
    and use “distcc” as your C compiler:

    cd ~/work/myproject; pump make -j8 CC=distcc

For more detailed installation instructions, see the

Picture of distcc monitor window

distcc is developed on GNU/Linux, but has been reported to work
on other systems including FreeBSD, NetBSD, Darwin, Solaris,
HP-UX, IRIX, Cygwin and BSD/OS.

distcc sends the complete preprocessed source code across the
network for each job, so all it requires of the volunteer
machines is that they be running the distccd daemon,
and that they have an appropriate compiler installed.

distcc is not itself a compiler, but rather a front-end to the
GNU C/C++ compiler (gcc) and LLVM compiler (clang). (There
is preliminary support for some other compilers but the main focus is
gcc.) Almost all gcc options and features work as normal.

distcc is designed to be used with the -j parallel-build
feature in GNU Make
or SCons,
or other build tools.
Shipping files across the network takes
time, but few cycles on the client machine. Any files that can
be built remotely are essentially “for free” in terms of client

distcc has been under development since early 2002. It reliably
and successfully compiles large, complex free and proprietary
software systems. Programs known to build correctly with distcc
the Linux kernel,
GNOME (via
Samba and

distcc is nearly linearly scalable for small numbers of
machines: Building Linux 2.4.19 on a single 1700MHz Pentium IV
machine with distcc 0.15 takes 6 minutes, 45 seconds. Using
distcc across three such machines on a 100Mbps switch takes only
2 minutes, 30 seconds: 2.6x faster. The (unreachable)
theoretical maximum speedup is 3.0x, so in this case distcc
scales with 89% efficiency.

You don’t need a lot of machines to benefit: a laptop and a single desktop is much faster than a laptop alone.

There are several tools available separately that
enhance or complement distcc:

  • ccache
    caches compiler output to accelerate builds.
  • dmucs helps distcc select
    appropriate servers.

  • ccontrol
    gives centralized control of parallelism, caching and distribution
    even while the build is running.

  • crosstool
    automates building cross-compilation toolchains.

  • distccWebView is a CGI to show which of your
    servers are up and running.

  • tcpbalance
    is a load-balancing TCP proxy written in Erlang that works well with

Copyright © 2002–2004, 2006 Martin Pool.

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