Blender Foundation and the online developers community proudly present Blender 3.6 LTS!
The last long-term support release of the 3.x series.
Released June 27th, 2023
See how the community is pushing the Freedom to Create.
Show & Tell
Round-up of what’s new, in detail.
The Geometry Nodes project takes a leap with initial support for simulations.
TRY IT YOURSELF
Get the file used in this video to play with.
GET IN THE ZONE
Simulation is defined by the “Simulation Zone”, connecting the Simulation Input and Output.
On the first frame, the inputs of the Simulation Input node are evaluated.
In later frames the inputs aren’t evaluated anymore, the node outputs the result of the previous frame.
The Simulation Output node saves the state for the next frame.
Simulation results can be cached or baked to storage, this is controlled via a new “Simulation Nodes” panel in the physics tab in the Properties editor.
The baked or cached results can be visualized in the Timeline editor, together with other types of caches.
The color of the simulation cache matches the Simulation Zone in the nodes editor.
See your simulations in realtime.
Simulations can be interacted with in realtime, simply hit play and move your objects around!
MORE DEMO FILES
What the community is already making with Geometry Nodes
MORE GEOMETRY NODES
Support for hardware ray-tracing acceleration has been added for AMD and Intel graphics cards.
Added experimental support for AMD hardware ray-tracing acceleration, using HIP RT. This improves performance on RX 6000, RX 7000, W6000, and W7000 series GPUs.
- Windows only, as HIP RT doesn’t support Linux yet.
- Degenerate triangles may cause crashes or poor performance.
- Shadows in hair are not rendering accurately.
Requires driver version 22.40.51.06 for Blender 3.6, along with enabling HIP RT in Preferences > System.
- Sample rendering performance (higher is better)
Hardware ray-tracing acceleration for Intel® Arc™ and Data Center GPUs, using Embree 4.
- During their first use with oneAPI device, Ambient Occlusion and Bevel nodes will trigger a GPU binaries recompilation that will use around 9GB of memory and take several minutes. Improvements on this may come from future GPU drivers.
Blender 3.6 LTS
- Render time in seconds (lower is better)
It’s a keeper.
The LTS in Blender 3.6 LTS stands for “long-term support”, meaning it will get fixes for up to two years, until June 2025.
Packing UV islands has been greatly improved thanks to a new UV packing engine.
Dramatically improving performance on large meshes and improving support for non-square materials. On many real world cases, efficiency of the layout has also been increased.
Choose the final shape of the UV packing between Exact Shape (Concave), Convex Hull, or Bounding Box, giving layouts that use available space depending the geometry.
The new Merge Overlapped option makes overlapping islands stick together during UV packing.
Pack To > Original Bounding Box allows islands to be packed back into the original bounding box of the selection.
Blender Studio and the Blender community put together an asset bundle with a collection of human base meshes ready to use for sculpting, animation, texturing, you name it.
The default cube is great, but it can be challenging if your goal is to sculpt a character. Worry no more, the Human Base Meshes bundle is here for you.
- Multi-resoluton levels for realistic assets
- Quad topology for multi-resolution sculpting
- UV maps (including UDIMs)
- Creased edges and Subdiv modifiers for planar assets
- Closed volumes for voxel remeshing
- Face sets
Drag, drop, go.
Download the bundle, add it to your Asset Libraries, and start drag and dropping from the Asset Browser into your scene.
This new space transformation allows you to move child objects using the coordinates of their parent.
Blender is and will
always be free, forever.
Releases are possible thanks to donations by the community.
Plus hundreds of bug fixes, code cleanups and refactors to make Blender more stable and easier to contribute to.